![hi hi puffy amiyumi japanese kaznaped hi hi puffy amiyumi japanese kaznaped](https://i.ytimg.com/vi/f8bnl30s_vs/hqdefault.jpg)
I enjoyed that stage, though, quite ironically, because it has the Super Mario 64 problem where you can heal life-threatening wounds simply by coming up for air.ĭespite these little genre juggles and small changes, the game is a slog all the way through. Oh, and there is one stage that takes place entirely underwater.
![hi hi puffy amiyumi japanese kaznaped hi hi puffy amiyumi japanese kaznaped](https://www.spriters-resource.com/resources/sheets/75/77952.png)
If I wanted to do chores, I’d bloody well do chores.Īpart from the flying stages between each world, which are irritating, there’s very little to change things around. Having to switch characters every few seconds to navigate a particular obstacle is a chore. I’m not against a little bit of challenge or some brain-taxing puzzles-but pushing boxes around isn’t “a puzzle”. So we really need this many box pushing puzzles? Do the levels really need to be this maze-like? It’s good, but it’s kind of mundane. Because each level is filled with hooks and boxes and blocks, you’ll constantly be switching between the two characters.
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Yumi can instead attack enemies, push boxes and crack open giant blocks. Although she can ride through the air on her guitar, she still can’t cover as much distance as Ami can. So you’re getting your posterior kicked? This is when you need to change to Yumi, who focuses more on the offense. For maneuverability, there’s no one better, though. She can double-jump and triple-jump, but she’s useless when it comes to defending herself. Ami can use her microphone cord as a whip lasso on specifically placed hooks, to cross over large gaps in the stages. Each character has skills that the other doesn’t, forcing you to switch between them constantly in order to complete each level. In this game, you switch between the characters on demand, at least, most of the time you can. The manager’s name is Kaz, he has been kidnapped, ta-dah- Kaznapped. I cannot say the same about the game.īased loosely on the television series, Hi Hi Puffy AmiYumi: Kaznapped! sees the two stars of the band forced to travel the world to save their manager, who has been kidnapped by their number one fan. It’s good fun, has interesting stories and doesn’t take itself too seriously.
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Somehow I managed to avoid watching the series until now, but the show is everything I expected it to be.
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Just because I’ve been following this band for years doesn’t mean I have to subject myself to all of the side projects and tie-ins. Having beaten the game, I’ve wasted enough of my life as it is. There’s only so much of this game I can take like hell I’m flooding any more of my precious time into this. Harder difficulties and secrets abound, but I just haven’t got the patience. There is a lot more to this game than what I’ve played. That’s not to say the game doesn’t have merit, but rather that it totally gets super boring quite quickly, which kills whatever it does right. Hi Hi Puffy AmiYumi: Kaznapped! is a cookie-cutter and grossly repetitive platformer with all the soul of a dried trout. This is the first of two tie-in games released to coincide with the television show. Cartoon Network took the show’s expected (and meticulously calculated) success as a opportunity to release two tie-in video games. It features the likenesses (and includes appearances from) Ami Onuki and Yumi Yoshimura, the two members of the Japanese pop band Puffy AmiYumi. I thought they could do no wrong, but I was gravely mistaken.Ī cartoon series was produced by Cartoon Network to pander to the Japan-obsessed youth culture that was born around the beginning of the 2000s.
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One of my favorite bands is transmogrified into the world of video games.